Tag Archives: Dragon Age: Origins

Maybe Egon was right

Janine Melnitz: I bet you like to read a lot, too.
Dr. Egon Spengler: Print is dead.

Although I crushed hard on Egon back in the day (oh let’s face it, I still do), his dismissal of the printed word always lost me. What did that mean, anyway? I loved to read, and so did almost everyone I knew, and didn’t scientists have to read a lot? The joke went over my 11-year-old head, but I did start considering what it might be like to collect spores, mold, and fungus.

Now that Dr. Spengler’s statement is even more apt today, I’m also finding lately that my usual voracious appetite for books has waned alarmingly. Besides the usual collection of books I’ve had for years and haven’t gotten around to — you have one too, right? — I have a stack of new books I really want to read, and just don’t have the motivation to pick up right now. Richard Dawkins and Terry Pratchett are sitting around on my bedside table, wondering why they aren’t getting any action. So to speak.

As far as nonfiction goes, these days I do so much reading about science and skepticism online (not to mention writing and editing) that it’s almost like a job, or more accurately like throwing myself into a degree program. Every day I decide “this is the day I start The Demon-Haunted World” is also a day where I end up reading pages and pages of skeptical news and blogs. The Internet is a distraction, yes, but I don’t feel like I’m wasting my time as I’m learning immense amounts, and loving it. But there’s only so much I can study anymore — that capacity got nerfed as well — so instead of kicking back with Carl when I take a break from the net, I go looking for escapism.

So why don’t I pick up that novel instead, and vanish into some excellent storytelling? Because I’m finding it elsewhere at the moment. I’ve waxed rhapsodic about Dragon Age: Origins previously, and since then I’ve also restarted Mass Effect. Bioware, the company that makes these games, is renowned for the world-building, character development, and storytelling that goes into them. Ferelden and the Systems Alliance are brought to incredibly vivid life with masterful voice acting and compelling plots, and while the games change depending on your actions, they are no mere choose-your-own-adventures. Little moments, like Alistair interrupting an important scene to wonder why I never told him I’d been betrothed once (awkward!), or an assassin smoothly slipping out of the shot when Shepard is on TV, truly allow you to feel that you’re not just plugging into a predetermined pathway, but that your words, actions, and relationships have true consequences in the world. And the codices! Between DA and ME, there’s a novel’s worth of reading I have yet to do right there.

The games aren’t distracting me from reading purely because I’m spending my free time on them, but rather because they deeply satisfy my craving for great storytelling. And if it weren’t for the games, I’d still have these comics that are so ridiculously good, they achieve the same thing. I was never much for them, especially the superhero genre, but in college I had to read Maus for a freshman lit class, and my views on graphic novels were blown all to hell. Later, my friend Teena, who used to work for Dark Horse Comics, pushed The Dark Knight into my hands and said “Just read it.” She was my official Comics Arbiter until Paul took over that position, and I credit them both with igniting my interest.

I have picky and eclectic tastes in comics. I love both Persepolis and Owly, and I especially get a kick out of stories that turn the superhero genre on its ear. For example, I can’t get enough of The Boys, which surprised the hell out of someone once who told me “I didn’t think girls read that one.” Yeah, it’s off-the-charts raunchy, violent, and offensive, but hilariously so, and the characters leap right off the page out of a story that just keeps getting deeper and twistier. On the other end of the spectrum, I recently read the entire four-issue run of Beasts of Burden, as well as the anthology stories that are available online. It’s sort of like Buffy the Vampire Slayer as enacted by anthropomorphized neighborhood pets; a seemingly over-cute concept, but in fact it has beautiful art, compelling characters, and stories that — well, I don’t want to give anything away, but I’m not sure I’ll ever forget issue #2 (“Lost”).

As a lifelong lover of books, I can’t help feeling guilty that I’m getting the goods elsewhere, but I also realize how silly this is when there’s so much good fiction and nonfiction in other media. However, Mort isn’t going to go unread forever, nor is The Selfish Gene. I’ll get back to all those shiny, delicious-smelling pages soon. Print isn’t dead to me…for now, it’s just taking a little nap.

(Yes, I know this is the second blog post in as many weeks to reference Ghostbusters. Back off, man — I’m a skeptic.)

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Oh my Maker, like, Alistair is such a hottie!

TWO-WAY SPOILER ALERT: I will be talking about Dragon Age: Origins without regard for spoilers. (Except that I won’t discuss the origin story, for your replayability’s sake.) That said, I haven’t finished it, so if you could avoid discussing the ending or major plot points, I’d appreciate it.

I might as well just hand over my ATM card to Bioware, because eventually they get all my money anyway. I just have a thing for their brand of RPG, heavy on the story and relationships but not light on action. I especially like the ones, like Jade Empire, where your actions push you in the direction of an alignment, one good, and one bad-but-we-won’t-explicitly-call-it-that.

My preference is always for the latter type of character, so I was a little disappointed that Dragon Age: Origins doesn’t really have such a system. You spend more time working on your relationships with key characters, or ones you just want your character to get it on with, and their approval of you may increase or decrease depending on your words and actions, and whether you bring them something pretty from time to time. It’s like The Sims: Darkspawn.

"So, um...you a big <i>Buffy</i> fan?"

"So, um...you a big Buffy fan?"

So your character’s personal morality can get a little confused given that there aren’t always clear benefits to taking the high, pure ground versus being a lying, thieving snitch. One of your party, Alistair, is a templar — in this case a warrior devoted to hunting down apostate mages for the Chantry (the religious authority). You’d think he might object to your accepting a quest to ditch the bodies of some deals that went south, and you’d really think he’d kick up a fuss when it turns out the well in the Chantry courtyard is the designated dump site. But he takes it entirely in stride, with no relationship penalty.

Since there was no good/bad alignment to work towards, I decided to see if I could play my character as an atheist. This isn’t particularly easy. Early on, I pissed off a priest with some backtalk and that ended any further lines of communication. However, you don’t always have that option. There’s a fairly hilarious scene with an obstreperous older Chanter (like a nun who’s only allowed to talk in Scripture) who appears at first to be mangling the Chant by inserting references to bacon and other things, but it turns out she’s doing it on purpose. With this character, you can have a conversation where you challenge the Chantry. However, when you’re in a conversation with a murderous goon from a different culture, your choices are all in the direction of convincing him that the Chant is a good thing.

"Yeah dude, religion's totally awesome. Now you want out of there or what?"

"Yeah dude, religion's awesome. Now you want out of there or what?"

You’re given a pretty wide range of ways to interact with people, from obsequiously polite to downright bitchy. But if you decide to have your character behave immorally, such as killing allies and going back on promises, or even just get a little snippy with someone, as a player you end up missing out on content, such as with the priest who didn’t like my challenge to her beliefs. This has been mentioned many times about Bioware games, and especially when the game isn’t set up to accommodate a “bad” or “evil” option, you’re more or less forced to be nice to people you’d rather mock or yell at.

But then there are other curious moments where you lose your ability to make those choices at all. There was one quest that for a while I refused to take, where the Chantry asks you to go help out some soldiers in the employ of the game’s villain, who has personally betrayed you and all you stand for. Eventually I got curious enough to take the quest, at which point my character decided on her own to find out where those soldiers were and kill them. Now, that was my plan all along, but I assumed it was going to be done through dialogue trees and persuasion, like many other similar situations. It further muddies the waters on where my character stands, morally.

Now honestly, these are just my musings as I play an entirely entertaining and addictive game. I really don’t have a problem adapting my expectations of evil glory into a more conventional, but bland, white-knight role. Villains always get the best lines, the best accents, and the best musical numbers, but never mind. The annoying thing about this is I find myself crushing on Alistair. Not just any goody-goody templar (okay, I won’t spoil the rest of that), and in any case he hunts down apostates! It’s completely embarrassing. Oh sure, I’ll be cozying up to the assassin to get him to teach me a few things about sticking knives in people, but what my character really wants is to rip off the warrior’s chainmail and make the good boy do very naughty things. And then I need to go play Fable II and assassinate a few townspeople until I feel okay again. Damn you, Bioware, for allying me with the forces of good!

He totally wants me.

He totally wants me.

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