Category Archives: Geek stuff

Weekend sendoff: Newly Surly

As you could probably tell from Monday’s post, Kingdom of Loathing is one of my favorite games. So it’s been a lot of fun and a real pleasure to start doing some writing on the game Paradox! the Musical. Paradox! is also a browser-based adventure game, with its own brand of nuttiness. It’s currently in alpha, which means that it’s in its very early stages. I’ve gone on and on about my love for Infocom games and text adventures in general; my last attempt to write one was in BASIC when I was in elementary school, so this is a very welcome creative opportunity.

And speaking of opportunities, boy do I have a deal for you! If you haven’t by now, please note the new ad on the right there, the one showing off that “THINK” pendant. I am very happy to announce a promotion with Surly-Ramics, the de facto jeweler of just about the entire skeptical movement (and owner of the image at left). Surly Amy and her husband Surly Johnny produce these lovely and inexpensive works of wearable ceramic art on subjects ranging from science to skulls to sushi. Or do you like peace signs, music, butterflies, or coffins? And now when you make your purchase, if you enter the code “NERFED” (minus quote) at checkout, you’ll receive 15% off your order! Go and browse, and I bet you’ll find the perfect something for yourself or for a gift. Or both.

I send you off with a new podcast, the Geek’s Guide to the Galaxy, hosted at Tor.com. This episode features Brian Dunning of Skeptoid, one of my favorite podcasts. I love to see a podcast oriented towards science fiction and fantasy writing bring in a skeptic for an interview. I can’t embed it here of course, but go listen to the episode and enjoy!

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Skepticism in the Kingdom

I often point out places where I see the need for more skepticism or critical thinking. I’ve been noticing that a game-related forum where I like to hang out is an example of the opposite: a place where skeptical inquiry is the norm. What’s about to ensue is a seriously geeky post. If you’re not a skeptic interested in the minutiae of game mechanic discussion, I will understand if you back away slowly and return to where the normal people are. (And hey, if you ever do have a suggestion for a post on a subject you’d like to read about, feel free to email me: joey {curly A} newly-nerfed {period} net.)

Kingdom of Loathing (KoL) is a browser-based role-playing game known for minimal yet evocative graphics (such as the famous “sword and martini guy” logo above), versatile humor with a range that rivals MST3K, and old-school text adventure puzzles. Free to play, it’s become a cult hit with gameplay that is easy to learn, yet offers a depth of experience and a myriad of playstyles that appeal to both casual and hardcore players alike.

The Gameplay-Discussion (GD) section of the forums is where information is gathered and propagated about every aspect of the game, from how two pieces of equipment work together to the best way to speed up your progression. And it is populated by skeptics. Someone who cites a statistic is quickly met with people asking for the source of that statistic. There are several generally acceptable sources. One is the wiki, which is a rich source of data that has been carefully “spaded” (the term for information-gathering) by players, but is known to be occasionally outdated or incorrect. The makers of the game do a twice-weekly Internet radio show/podcast where they take questions from players, and serious responses are accepted as a source. However: things aren’t always answered clearly or seriously, so then it’s just a matter of speculation. And when people get too confident in their speculation, there is always someone to offer a perfectly good competing theory. There isn’t a lot of tolerance for rumor that masquerades as fact. Finally, there are a few long-time players and active forum members whose knowledge of the game is often called upon.

When a new item is about to be released, there is typically a speculation thread that is marked as such. This distinguishes it from the official thread about the item and makes it easy to tell where the spading is and what’s just rumor. Also, the “correlation equals causation” fallacy gets shot down a lot. For example, someone will wonder if using a particular weapon (minus any evident beneficial stats or effects) will cause a desired item to drop more frequently, because that’s been his experience. Other players will quickly jump in with completely different experiences, and some players who are known to the community to be more experienced or knowledgeable on this subject will assure the original questioner that it’s just “RNG screw” (a reference to the random number generator, something that is personified in a – mostly – joking way among players).

There’s a Casino in KoL, where the Money-Making Game, or MMG, can be found. It works on this principle: you make or take a bet of a certain amount of Meat – that being the currency of the game – and you have a 50% chance of winning. If you win, the house takes a very small percentage. The KoL wiki entry first describes the game in neutral terms, including smaller details of its mechanics, and then there is the heading “Strategy.” The first entry goes, brilliantly, like this:

No matter what you do, no matter how hard you try, no matter how loud you scream at Jick and get your account disabled, the ratio of wins/losses is always 50/50, and so is the amount of Meat you make, so effectively you should always break even. Added to that, the small percentage of Meat given to the House makes you actually break less than even, making it impossible to go anywhere but backwards. There are a few strategies used to attempt to circumvent the break-less-than-even principle. Which don’t work.

Woe betide the noob who busts onto the forum with a new idea for how to win at the game. They will be pummeled (sometimes gently, sometimes not) with advice that more or less matches the above. For the record, my lifetime total at the MMG is +104,479 Meat. That’s peanuts in terms of the amount, because my “betting strategy” is this: take mostly lowball bets, and when I lose more than twice in a row, quit. I’ve seen people on the forums casually mention losing millions and millions of Meat on one bet; this is not my game. But I do enjoy reading about it, because someone always thinks he has a solution, and someone else is always ready to debunk it.

As in the skeptical community, questions from newcomers are readily met by people eager to share their knowledge and experience. (Plus or minus the standard deviation of politeness found in any given game-related forum.) And as in the skeptical community, if you’re going to challenge accepted knowledge, you better make damn sure you know whereof you speak. It’s a good idea to read for a while before plunging in to make seemingly novel corrections or suggestions that may actually have been debunked or rejected many times over. When I thought I found an error in the wiki entry for the final quest of the game, for example, I tested my theory several times before bringing it up in GD.

Unlike many game forums, such as WoW where you gamble on a polite or coherent response, let alone correct information, any time you ask a question, I find that KoL’s GD forum is largely populated by literate players who have a welcome allergy to unsubstantiated claims. There’s a fairly scientific process in the way that players experiment with new information and items, report on their experiments, have them replicated, refined and corroborated by other players, and the information is then disseminated. I appreciate and respect the denizens of Loathing who have created a positive skeptical community in their forums.

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Oh my Maker, like, Alistair is such a hottie!

TWO-WAY SPOILER ALERT: I will be talking about Dragon Age: Origins without regard for spoilers. (Except that I won’t discuss the origin story, for your replayability’s sake.) That said, I haven’t finished it, so if you could avoid discussing the ending or major plot points, I’d appreciate it.

I might as well just hand over my ATM card to Bioware, because eventually they get all my money anyway. I just have a thing for their brand of RPG, heavy on the story and relationships but not light on action. I especially like the ones, like Jade Empire, where your actions push you in the direction of an alignment, one good, and one bad-but-we-won’t-explicitly-call-it-that.

My preference is always for the latter type of character, so I was a little disappointed that Dragon Age: Origins doesn’t really have such a system. You spend more time working on your relationships with key characters, or ones you just want your character to get it on with, and their approval of you may increase or decrease depending on your words and actions, and whether you bring them something pretty from time to time. It’s like The Sims: Darkspawn.

"So, um...you a big <i>Buffy</i> fan?"

"So, um...you a big Buffy fan?"

So your character’s personal morality can get a little confused given that there aren’t always clear benefits to taking the high, pure ground versus being a lying, thieving snitch. One of your party, Alistair, is a templar — in this case a warrior devoted to hunting down apostate mages for the Chantry (the religious authority). You’d think he might object to your accepting a quest to ditch the bodies of some deals that went south, and you’d really think he’d kick up a fuss when it turns out the well in the Chantry courtyard is the designated dump site. But he takes it entirely in stride, with no relationship penalty.

Since there was no good/bad alignment to work towards, I decided to see if I could play my character as an atheist. This isn’t particularly easy. Early on, I pissed off a priest with some backtalk and that ended any further lines of communication. However, you don’t always have that option. There’s a fairly hilarious scene with an obstreperous older Chanter (like a nun who’s only allowed to talk in Scripture) who appears at first to be mangling the Chant by inserting references to bacon and other things, but it turns out she’s doing it on purpose. With this character, you can have a conversation where you challenge the Chantry. However, when you’re in a conversation with a murderous goon from a different culture, your choices are all in the direction of convincing him that the Chant is a good thing.

"Yeah dude, religion's totally awesome. Now you want out of there or what?"

"Yeah dude, religion's awesome. Now you want out of there or what?"

You’re given a pretty wide range of ways to interact with people, from obsequiously polite to downright bitchy. But if you decide to have your character behave immorally, such as killing allies and going back on promises, or even just get a little snippy with someone, as a player you end up missing out on content, such as with the priest who didn’t like my challenge to her beliefs. This has been mentioned many times about Bioware games, and especially when the game isn’t set up to accommodate a “bad” or “evil” option, you’re more or less forced to be nice to people you’d rather mock or yell at.

But then there are other curious moments where you lose your ability to make those choices at all. There was one quest that for a while I refused to take, where the Chantry asks you to go help out some soldiers in the employ of the game’s villain, who has personally betrayed you and all you stand for. Eventually I got curious enough to take the quest, at which point my character decided on her own to find out where those soldiers were and kill them. Now, that was my plan all along, but I assumed it was going to be done through dialogue trees and persuasion, like many other similar situations. It further muddies the waters on where my character stands, morally.

Now honestly, these are just my musings as I play an entirely entertaining and addictive game. I really don’t have a problem adapting my expectations of evil glory into a more conventional, but bland, white-knight role. Villains always get the best lines, the best accents, and the best musical numbers, but never mind. The annoying thing about this is I find myself crushing on Alistair. Not just any goody-goody templar (okay, I won’t spoil the rest of that), and in any case he hunts down apostates! It’s completely embarrassing. Oh sure, I’ll be cozying up to the assassin to get him to teach me a few things about sticking knives in people, but what my character really wants is to rip off the warrior’s chainmail and make the good boy do very naughty things. And then I need to go play Fable II and assassinate a few townspeople until I feel okay again. Damn you, Bioware, for allying me with the forces of good!

He totally wants me.

He totally wants me.

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