Category Archives: games

Steve Meretzky needs no introduction, and yet…

teenage_zombie_500When I was 10 or 11, my father brought home two games for our IBM PC. One was Microsoft’s Flight Simulator; the other was Infocom’s Zork I. It took him a little while to explain the concept of a text adventure, and I wasn’t convinced. I figured I’d give it a try but was much more excited about the graphical game.

In the ensuing years, I played every game Infocom ever published at least once, almost all of them more than once, and many of them dozens of times. (And like music fans moving from vinyl to 8-track to cassette to CD, I’ve bought and rebought the games many times over.) I subscribed to The New Zork Times before a certain other newspaper got all tetchy and it was renamed The Status Line. I was a full-on Infocommie, a fangirl long before I ever learned the word. And incidentally, I played Flight Simulator once and then never again.

My entire gaming career has been an attempt to recreate the imaginative magic that interactive fiction engendered. From Myst to World of Warcraft, I’ve sought out the sense of adventure into which I was immediately immersed upon starting up an Infocom game. The Myst series came rather close, but a more conspicuous lack of humor would be hard to find, and even the most serious of the Infocom games were very funny at times, let alone the comedy titles. (There is still a thriving interactive fiction community, and the browser-based RPG Kingdom of Loathing puts a similar emphasis on writing, puzzles, and humor over a graphical experience.)

I’ve always remembered a certain “action sequence” from an Infocom game: a description of a roller-coaster ride in Sorcerer, the second game in the Enchanter trilogy. The sequence has no significance to the story other than to provide color and depth to a carnival area of the game, but I’ve never forgotten the way the verbal description evoked vivid, even visceral memories of the best roller coaster rides I’d ever been on.

1094-1That sequence was written by Steve Meretzky, a prolific and versatile contributor at Infocom. While he provided devious puzzles that completely suited each genre, be it science fiction or the Zork universe, and also successfully brought a darker sensibility to games like the dystopian A Mind Forever Voyaging, it’s impossible not to associate Meretzky’s name with the humor for which Infocom was famous. He is probably best known for co-writing The Hitchhiker’s Guide to the Galaxy game with Douglas Adams, along with creating the comedy classic Leather Goddesses of Phobos and the sci-fi puzzler Planetfall, which featured the unforgettably funny and touching character of Floyd the robot. He has graciously accepted his role as game-culture hero, if his appearance in MC Frontalot’s video for “It Is Pitch Dark,” a paean to Infocom, is anything to go by.

Meretzky has continued to integrate humor into games like his Spellcasting series and The Space Bar. He was very kind to share some thoughts with Newly Nerfed on this subject.

Humor in Games

by Steve Meretzky

There’s not enough humor in electronic games. There are several reasons, mostly revolving around a self-replicating order. Most games treat their subject matter incredibly seriously…after all, ridding the world of Nazis and zombies is serious business. Most budding game developers arrive in the industry with an imagination colored by this limited landscape. “I loved Halo…and I want to write a game that’s exactly like Halo! Except I have this great idea for a new kind of flamethrower…”

Game industry execs compound the problem. They are an amazingly timid, visionless group, and can’t risk their development dollars on something that isn’t almost exactly like one of last year’s hits. So if someone comes to them with a game that’s humorous in tone, they look at last year’s lineup of hits, and slowly their brains come to the conclusion: “Uh, none of these hits was humorous in tone…so games that are humorous in tone don’t sell well…so, uh, you can’t have any money to develop this game.” They’re not very different from the book publishers that Douglas Adams once told me about; people who would say to him, “Hey, remember that book you wrote last year, that sold so well because it was nothing like anything that had ever been done before? Well, write us another exactly like that.”

Of course, there are shining lights in the darkness, such as Portal and the games of Tim Schaefer. And humor is such a strong performer in other media — film, TV, live performance, etc. — that I’m sure it’s only a matter of time before it breaks through the Neanderthal-manned Maginot Line of game industry execs. Until then, just do what I do, to turn both fortune cookie fortunes and bad game dialogue into something more entertaining: add “…with no pants on” to the end of every sentence.

Post to Twitter Post to Delicious Post to Digg Post to Facebook Post to Reddit Post to StumbleUpon

Weekend sendoff: Oh freddled gruntbuggly…

While Twittering today in verse
I figured that I could do worse
Than write this post in rhyme as well.
This week I found the special hell
Where skeptics go, who seek goodwill
From others chronically ill
But find it is anathem-y
To question homeopathy
Or point out that dear Dr. Oz
Is not an ally to our cause.
I’ve talked before of my frustration
With this lose-lose situation:
Patients often reject proof
That in some CAM there is no truth.
But I cannot sit idly by,
Nor do I have the strength to try
And fight this battle, which is lost –
For me there is too high a cost.
I thus encourage a report
Of somewhere else to find support
With other skeptics who are ill
But would eschew the sugar pill.

On Monday I may lose aplomb
While geeking out on Infocom.
If that name is a mystery,
I send you off with history.

Post to Twitter Post to Delicious Post to Digg Post to Facebook Post to Reddit Post to StumbleUpon

Dispatches from Azeroth

When geeks marry

We also made our grand entrance to the WoW theme. Everything else was pretty classy though

I was going to write more generally about online games, and then I realized that last week was my four-year WoWniversary. If you have a problem with that term, you’re probably not going to like the rest of this post.

I have a Pavlovian reaction to rainy autumn days in Los Angeles: I have to start a night elf alt in World of Warcraft. (An “alt,” short for “alternate,” is a character other than the one you play most often.) Four years ago, after I had already become something of an addict to City of Heroes, I finally gave into my then-boyfriend’s persistent encouragement and did what I said I’d never do: play “that game with the gnomes and dwarves.” I’m not much for Tolkien and the hand-me-down Blizzard — or Games Workshop, if you want to get into that debate — lore didn’t appeal, but the fact that I could play it on my Mac instead of Paul’s PC did.

Once united in deliciousness, now divided by faction

Once united in deliciousness, now divided by faction

I hate the stereotype of the female noob rolling a night elf druid since that’s exactly what I did before I found out about the stereotype. Yes, I wanted to turn into a kitty and a bear and maul stuff to death. (In my weak defense I am Horde at heart; it happened that my real-life friends were playing Allianceside.) I got sucked in, the way I have with no other MMO since — and I’ve played at least a trial for every major one out there, and in closed or open betas for others. Word to the wise: Hello Kitty Online is going to be awesome. But anyway.

I was never addicted to the game in the scaremongering way that the media often portrays. I didn’t forsake relationships or slack off work. While I was playing seriously, Paul and I got engaged and then married, and I went through grad school with a 4.0 GPA. WoW never took over my life in a destructive way, except for how you would not believe the stupid arguments a couple can get into when playing together sometimes. I just became enchanted with the world, and eventually with the challenge of raiding, which in “vanilla” (pre-expansion) meant contributing exceptionally bad heals in Molten Core.

Alliance cupcake sign by Teena, starring my hunter Regala

Alliance sign by Teena, starring my hunter Regala

My first computer games were Infocom’s text adventures, like Zork and A Mind Forever Voyaging, and the next best thing I’d found was the Myst series. I played the first game as an undergraduate, frequently staying up all night until I finished, entranced by what felt almost like a graphical version of interactive fiction. I played the sequel, Riven, with my friend Teena when we both lived in the San Francisco area, and we made such a good team that even after I moved to L.A., we played each ensuing sequel over the phone together. Later, I successfully hooked her on WoW by first describing how we could actually play together — in game! My mother in New York and I also played City of Heroes together. It is a remarkably fun way to spend time with people you rarely get to see, especially when you’re chronically ill and your social exploits are limited to begin with.

My main, Lyrala, has had enormous fun in the past four years. If you can’t tell from that link, she isn’t a particularly impressive toon. Through no fault of my awesome guild, I tend to solo a lot, which along with my lack of interest in player vs. player combat (PvP) precludes me from getting the best stuff.

Paul's label design with our Horde alts

Paul's label design with our Horde alts

Also, I have a lot of alts, a “bad” habit I picked up in CoX (which means both City of Heroes and City of Villains, now one game) where the character generator is the best in any game I’ve ever played. I put “bad” in quotes because though objectively my accomplishments aren’t much, I can’t manage to care since I mainly enjoy putzing around and doing what I want. This is also an excellent way to avoid burning out, because the game never feels like a job. Raiding was always mildly stressful for me and at this point it tires me out too much physically for me to want to do it regularly, so Lyrala’s just slowly levelling along.

Meanwhile, the onset of autumn as I’ve said, plus the announcement of the Cataclysm expansion, which will completely change the entire game landscape, has made me nostalgic for those beginning areas, almost exactly the way I can be nostalgic for real places. The combination of sight, sound, music — the music is a very important part of why I keep going back there — as well as story and character keeps me replaying old haunts the way I still play old Infocom games sometimes. The way I reread favorite old books, like The Phantom Tollbooth a few weeks ago. I’m looking forward to Cataclysm very much, don’t get me wrong. Exploration is my number one favorite thing about playing MMOs and similar games, and the prospect of having an entire new Azeroth to explore is so exciting I’m actually trying to curtail my alting (I wish I knew how to quit them) and finally get Lyrala’s blue-green ass to 80 already, so she’ll be ready for it.

But the October after that happens? I know I’ll be a little sad, never getting to go back to my first home in Azeroth again.

Lyrala rocking the Cenarion gear

Lyrala rocking her Cenarion gear

Post to Twitter Post to Delicious Post to Digg Post to Facebook Post to Reddit Post to StumbleUpon