Category Archives: Geek stuff

The floss is willing

I’ve restarted another hobby, which is great because I need more things to spend time and money on. Okay, without the sarcasm this time, it is great, because I tried to restart it a year or two ago, and it didn’t quite catch. This time, it’s finally gotten me in its grasp. No, it’s not the gun thing; it’s cross-stitch.

I started up in high school, and never went beyond those really small, really easy kits. A couple of years ago, I decided I wanted to take it up again, to have something to do while listening to podcasts or contemplating what to wear to the next Illuminati meet-and-greet. The only piece I completed at that time was this (NSFW language), which was a lot of fun to make. Then things rolled downhill for a while and I stopped right in the middle of a gift for my mother (NSFW), now complete. (What? I’m in the middle of this one [NSFW] for my dad. Where do you think I got my foul mouth in the first place?)

Now, however, I’ve got that stitching mojo. Even better, I have a bunch of supplies, and if there’s anything that motivates me, it’s organizing a whole bunch of art supplies. How I love art supplies. The problem is I can’t do anything with most of them. I’ve never been very good with the visual arts, except photography. Some people just can’t draw. No, really: I got a C+ in Intro to Drawing in high school.

But those jewel-colored, silky smooth skeins of embroidery floss now call to me with special meaning. “You can use us,” they purr. “You know what to do to us. And you know you want to do it.” I’ll admit to getting perhaps more than my share, but there’s just nothing like working a piece of floss all night long.

Oh baby, I'm gonna give you thread so good your eyes will pop.

Something I love about cross-stitching is that when I’m using someone else’s design, it’s a collaboration between me and the artist. That person designed the art in a way that I don’t have the skill to do, and then I bring it to fruition, either exactly as designed or with my own spin on it. Crossword puzzles have similarly been described as a contest between the writer and the solver…and it’s also been said that cross-stitching attracts people who like to do puzzles.

When I first relapsed into my cross-stitch habit, I thought it was a good activity for someone who’s in bed for a lot of the time. But I was dismayed at how much mental exertion it required, which for people with CFS can be just as or almost as exhausting as physical energy. I had to pay close attention, and it was tiring, and I wished I’d taken up knitting instead, so I could just stitch and stitch away while watching TV.

I thought this was a limitation, but I didn’t recognize it for what it was…just plain incompetence. Nota bene: this is a subtle yet important distinction, but extremely difficult to make except in hindsight. Starting all over again this time, I kept with the amusingly NSFW projects and found — no seriously, you’ll never guess. I found that the more I did it, the less difficult it became! What a concept!

So now I’m armed with an array of supplies in one hand, a long queue of upcoming projects in the other hand, and time on both of them, as well as a real desire to improve and learn more about the craft. You can always check out my Flickr photostream (NSF…oh you know by now) to see what other offensive or even benign goodies I’m working on.

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Interview: The developers of CellCraft

Last month, I noticed that PZ Myers had written a Pharyngula post about a videogame called CellCraft. I didn’t bother reading it, though, since I prefer it when he’s writing about topics he both likes and knows a lot about, such as biology and religion. Games are not usually one of those topics.

Then I got a private message from a friend who knows I’m a gamer, and who expressed his opinion that PZ was “way off the mark.” Intrigued, I stopped reading immediately to go play, so I could form my own opinions. I found a cute little educational game about cell biology that had some good jokes and an earnest enthusiasm to connect with the player. And then I read the Pharyngula post about it, as well as the comments.

The controversy was interesting to me, because it ranged from very legitimate concerns to issues of game design. But I found PZ’s condemnation of CellCraft as “a creationist game” to be over the top, and the subsequent dismantling of one of the game’s developers in the comments to be unfair. I might have moved on, but this sentence from that developer just stayed with me:

“We knew that we didn’t all agree about evolution, creation, etc., but it didn’t matter — we wanted to teach about the science.”

Being what the hardliners would consider an accommodationist, I thought this notion of “bipartisanship” in science education through games was fascinating, and I wanted to know more. So I present my interview with Anthony Pecorella, who is quoted above, and Lars Doucet, the developers of CellCraft. It’s long, but I hope you will stick with us as we talk about the creation and evolution of the game, its mistakes and misconceptions, issues of science game design and whether people of faith can be scientists. I believe that while there are undeniable red flags concerning the game, they are in the end red herrings, and if you read this interview and remain convinced that CellCraft was designed to teach creationism, I also believe you should apply your own skepticism to that conviction.

Continue on to the interview

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Weekend sendoff: What’s going on and coming up

I was planning to post something this week, but it’s going to go up next week instead. It encompasses gaming, biology, creationism, and Pharyngula, and it’s also substantially longer than anything I’ve posted here yet, so I hope you look forward to settling in with the (as it turns out not very) sordid tale.

There’s been a lot of other fun work. I’ve been preparing for another “Speaking Up” spot on Skeptically Speaking on Friday, August 20th. I also wrote two articles for AbleGamers, one about a patent for Microsoft’s new Kinect gaming system that included the capability for sign language (which was later reportedly dropped from the project), and another about how the strength of the PC market positively affects disabled gamers. Although I don’t have any real experience in market research analysis, I found that applying critical thinking to the data in the latter story helped a lot. And if you missed my post about my adventures in pudding…well, there’s probably a better way of phrasing that, but I promise it’s fully SFW.

And then — scroll down to the flyer — there’s this neat party happening practically around the corner from where I live, in Hollywood, on Saturday, August 21. The IIG are a great bunch of people, and I really hope to celebrate with them…and with you too, if you can make it!

I would like to send you off with this week’s CNN spot about the AbleGamers Foundation. It’s short, and it nicely spotlights the work that Mark and Steve are doing, which I’m proud to have the opportunity to support. Have a great weekend!

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