When I was a kid, I was very curious about disabilities. I don’t know why; I didn’t have any friends or family members who were disabled, or at least not in the ways I could recognize. Yet in elementary school I avidly read biographies of Helen Keller, her teacher Annie Sullivan, and Louis Braille. By the time I was nine I had taught myself the sign language and Braille alphabets, and directed a video about Keller, in which I played the lead role (and left my glasses on in several scenes).
I never actually wished to be disabled, but I wanted to know what it was like for the people I’d read about. And reading wasn’t enough. I spent some days at my house blindfolded, navigating by touch and tripping over the cats. I spent a day at school not allowing myself to say a word. And I tried to “deafen” myself with earplugs and other improvised methods, only to be frustrated that I could still hear sounds.
Now I’ve had years of experience in college disability offices, been a sign language interpreter and teacher for deaf students, and know many people in “real life” and/or online with a range of disabilities. (I put that in quotes because who can tell the difference anymore?) And of course, I’m somewhat newly nerfed.
Speaking of the nerf bat, I’m writing a game review for AbleGamers, a website and foundation dedicated to improving accessibility in videogames, which I’ve recently joined as a staff writer. This means a new and challenging way to look at both games and disability. The questions I have to ask of a game force me not just to imagine what it might be like to be color blind, for example, but to really examine the functional implications of that. Is there any game information that is solely presented in colors without any other explanation? What about captions — are they available for both in-game and cutscenes, and what size and font are they, and how long do they stay on the screen? What if you only have the use of one hand? Are there gameplay or difficulty options for people with cognitive impairments?
It’s not just a checklist or a matter of scrutinizing the game’s options. When I’m considering all these questions and others, I play the game imagining, to the extent that I can, that I really need those captions, or can’t distinguish between green and red, or can’t use both mouse and keyboard. It’s like those experiments I used to do as a kid, testing an imagined lack of function against a world that’s mostly built to make use of that function. And something happened after I did my first game session analyzing its friendliness to color blind players: I found myself noticing some billboards or websites with problematic color schemes.
It’s good to look at the world this way from time to time. As more than one wise person has said to me, we’re all disabled in one way or another, or were, or will be, even if only temporarily. Maybe the next time you’re playing a game, turn down the volume all the way and see how it changes your experience. It doesn’t come close to the experience of being a deaf person, of course, any more than my day in a wheelchair at Blizzcon comes close to the experience of using a chair every day of one’s life.
But as I found out when I was young, even a short or small visceral experience can deepen your empathy, or help you consider the world for a moment in a new way. And besides, odds are relatively good that if you read this blog, you’re going to be playing a videogame soon anyway. (Anyone want to take a little survey on that? Leave a note in the comments or contact me.) And you can check on AbleGamers via Twitter or Facebook — one exciting development is an impending segment on CNN. And if I may end this post with a little fundraising, they will send you this limited edition poster by Justin Russo, the guy who did that other awesome videogame art, for a donation of $55 or more. It’s got a message that no gamer could disagree with.
This post contains only my own opinions and does not necessarily reflect those of AbleGamers. Full disclosure: I have been requested to plug this poster. Fuller disclosure: I didn’t actually know this before I wrote the post. Also: Many deaf people do not consider themselves to be disabled. In this post I’m using a very broad definition of “disability,” which does include deafness, for simplicity’s sake. And thanks to Patrick and Desiree for their kind assistance.

Temporary disability can, and I think should make a person aware of the limitations of others. It did that to me, even though I have a bunch of so-called infirmities of my own that are permanent, and as I grow older, the list grows longer. One of the newer discoveries is a bit of deafness. Family members and my boyfriend had noticed that I play the radio and television REAL LOUD…. but it didn’t seem loud to me. And in restaurants or other noisy environments, I have to ask people to repeat what they are saying. I had my hearing tested, and it turns out I have a common (for Woodstock Nation age) hearing loss, untreatable by hearing aids. The tech gave me some advice, and said it was probably caused by exposure to loud noises when I was young. Thanks, fun dates who took me to groovy concerts and car races ;-P
So — now I have sympathy for those with permanent disability based on my temporary hitch with a broken leg… a lot of empathy for those with visible disability because of my invisible disabilities that are a hassle nonetheless… but I want to say that I admire those who are “newly nerfed” and those who must put their nerfed-ness on display daily. I truly do not know anyone who has not had at least a brush with some kind of imperfection, some kind of chronic illness… and we are all struggling to make it. My favorite quote is by Philo of Alexandria: Be kind, for everyone is fighting a great battle.
So — if kindness includes making fun and games available to everyone, including those with hearing, vision and other needs for adjustments, then it’s about time. If they can make left-handed scissors, they can make a screen with texture instead of color for color blind players.
Hey, I read this and will likely be playing video games soon! What are the odds? What can I do for you?
This reminded me of my experience working with the quad rugby (aka, murderball) team in St. Louis. In that game, designed for individuals with a different set of abilities than my own, I regularly felt “disabled” in so many ways and it brought home what it must be like for others to live every day in a world that is not designed for their abilities.
And, lest one think that I’m being PC by saying “different set of abilities”, it is true. Let’s just say that reduced sensation in limbs is a huge advantage in a sport that involves high-speed wheelchair collisions and blister inducing maneuvers.
Now I suddenly have a bizarre urge to pick up the xbox controller.
Videogames AND surveys? Count me in..
Pingback: Tweets that mention Game a while in another man’s chair -- Topsy.com
Fantastic article! You have inspired me to give AbleGamers another try. Please keep up your work. Maybe someday game developers will include options for those of us who aren’t picture perfect 12 year old boys with lightning fast reflexes.
I forgot, Yes I would like to take your survey.