Monthly Archives: January 2010

You’re an interpreter? Do you know Braille?

I’ve been thinking about skepticism and ethics. That train of thought led me back to the code of ethics I followed as a professional sign language interpreter, which led me to reminisce. While I do have plans to write about the first thing, I thought I’d just share a few of those recollections.

The theme of this post is “stupid things people say to interpreters.” Although occasionally things like these are said maliciously, usually they come from well meaning people who are ignorant of – or nervous about – deaf people. It’s of tantamount importance to stay friendly, helpful, and polite. Hearing clients often relate to a hearing interpreter more than to the deaf client, which is why they ask some of these questions, but they can also connect our behavior with that of the client. So if an interpreter is rude or unhelpful, a hearing client may associate that with the deaf client or even all deaf people. (Seriously.)

Thus, a lot of my time as an interpreter included fielding these stupid things people said to me without offending them, much as skeptics often have to educate people, such as loved ones, without alienating them. In both cases you have to do some culture-bridging. Here’s a few examples, and while I may have changed a few identifying details, I swear this is all true. In addition, some of them are extremely common among all interpreters.

Interpreting for Todd Parr in 2005

Question: “Do you know Braille?”
Mental response: Do you know anything?
Actual response: “Braille is used by blind people.” If further confusion results: “Deaf people don’t need a special way to read unless they’re also blind.”

When I was a student, an experienced interpreter once told me she got asked this all the time. I thought she had to be putting me on. Then I started working as an interpreter. Hoo boy.

Question: How much can he hear?/Is he doing his homework?/Can he lip-read?/Does he understand?/etc.
Mental response: What am I, his mother?
Actual response: “I don’t know, but if you want to ask him, I’d be happy to interpret that.”

I take care to say this pleasantly, with politeness and sincerity, and it almost always gets the point across. The one time it went south, I was taken out of a class after saying it to the jackhole of a teacher who asked me something along those lines, and didn’t like the answer. As working in his class entailed having to interpret while he described how lovely his turds were, it wasn’t much of a loss.

Comment: (After a mistake or a joke) “I don’t want you to interpret that.”
Mental response: Then don’t fucking say it!
Actual response: Interpret “I don’t want you to interpret that” to the deaf client. After that, it really depends on the situation.

Question: (waves hands around randomly) What did I just say?
Mental response: Amazing. You hit on the exact sign for “I’m a moron.”
Actual response: Depending on my relationship with people, I’ve gotten away with “You said ‘I don’t know any sign language.’” If I don’t know them well enough to make a pointed joke, I usually let a smile and a shrug answer for me.

Question: Why does he look at you and not me when I talk to him?
Mental response: Were you born this way or was it traumatic brain injury?
Actual response, from the deaf client: “BECAUSE I’M DEAF!”

This came from the worst hearing client I have ever worked for. In this case I was lucky: I only witnessed the comment while my partner was the one interpreting. Lucky because I needed all my mental power to focus on not busting out laughing, which I probably wouldn’t have avoided had I been obliged to interpret all that.

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Weekend sendoff: Just when I thought I was out…

I left Facebook right around when I started up this blog, but I’ve recently buffed up and refurbished my account so that it’s more manageable for me. And while I was at it, I went ahead and made a Facebook page for this blog. If you’d like to become a fan, you can do so there or via the handy-dandy badge I’ve got on the right, above my links. Mainly I’ll be feeding these posts to the page, but I also plan to add extra stuff. Vague? Yes, but I’ll figure it out soon.

Another badge I’ve posted up at the top is a quick link to Doctors Without Borders where you can donate to their Haiti Emergency Response fund. Please rest assured that this is simply a link to their site to facilitate donation; I don’t receive anything at all in return.

There was a lot of news and meta-news this week, but I feel like it’s all been thoroughly covered (or rehashed) by more apt commentators than me. I’ve read so much this week that I’m at a loss for what to write. If there’s anything you’d like to ask me — serious, silly, or any combination of the two — and you want to do it anonymously, the last new addition to the site is a Formspring box way down there on the right, where you can do just that. The answers pop up on Twitter as well as on the site itself.

I send you off with one of my favorite sketches ever, performed by Rowan Atkinson and John Cleese, from (I believe) The Secret Policeman’s Other Ball.

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Oh my Maker, like, Alistair is such a hottie!

TWO-WAY SPOILER ALERT: I will be talking about Dragon Age: Origins without regard for spoilers. (Except that I won’t discuss the origin story, for your replayability’s sake.) That said, I haven’t finished it, so if you could avoid discussing the ending or major plot points, I’d appreciate it.

I might as well just hand over my ATM card to Bioware, because eventually they get all my money anyway. I just have a thing for their brand of RPG, heavy on the story and relationships but not light on action. I especially like the ones, like Jade Empire, where your actions push you in the direction of an alignment, one good, and one bad-but-we-won’t-explicitly-call-it-that.

My preference is always for the latter type of character, so I was a little disappointed that Dragon Age: Origins doesn’t really have such a system. You spend more time working on your relationships with key characters, or ones you just want your character to get it on with, and their approval of you may increase or decrease depending on your words and actions, and whether you bring them something pretty from time to time. It’s like The Sims: Darkspawn.

"So, um...you a big <i>Buffy</i> fan?"

"So, um...you a big Buffy fan?"

So your character’s personal morality can get a little confused given that there aren’t always clear benefits to taking the high, pure ground versus being a lying, thieving snitch. One of your party, Alistair, is a templar — in this case a warrior devoted to hunting down apostate mages for the Chantry (the religious authority). You’d think he might object to your accepting a quest to ditch the bodies of some deals that went south, and you’d really think he’d kick up a fuss when it turns out the well in the Chantry courtyard is the designated dump site. But he takes it entirely in stride, with no relationship penalty.

Since there was no good/bad alignment to work towards, I decided to see if I could play my character as an atheist. This isn’t particularly easy. Early on, I pissed off a priest with some backtalk and that ended any further lines of communication. However, you don’t always have that option. There’s a fairly hilarious scene with an obstreperous older Chanter (like a nun who’s only allowed to talk in Scripture) who appears at first to be mangling the Chant by inserting references to bacon and other things, but it turns out she’s doing it on purpose. With this character, you can have a conversation where you challenge the Chantry. However, when you’re in a conversation with a murderous goon from a different culture, your choices are all in the direction of convincing him that the Chant is a good thing.

"Yeah dude, religion's totally awesome. Now you want out of there or what?"

"Yeah dude, religion's awesome. Now you want out of there or what?"

You’re given a pretty wide range of ways to interact with people, from obsequiously polite to downright bitchy. But if you decide to have your character behave immorally, such as killing allies and going back on promises, or even just get a little snippy with someone, as a player you end up missing out on content, such as with the priest who didn’t like my challenge to her beliefs. This has been mentioned many times about Bioware games, and especially when the game isn’t set up to accommodate a “bad” or “evil” option, you’re more or less forced to be nice to people you’d rather mock or yell at.

But then there are other curious moments where you lose your ability to make those choices at all. There was one quest that for a while I refused to take, where the Chantry asks you to go help out some soldiers in the employ of the game’s villain, who has personally betrayed you and all you stand for. Eventually I got curious enough to take the quest, at which point my character decided on her own to find out where those soldiers were and kill them. Now, that was my plan all along, but I assumed it was going to be done through dialogue trees and persuasion, like many other similar situations. It further muddies the waters on where my character stands, morally.

Now honestly, these are just my musings as I play an entirely entertaining and addictive game. I really don’t have a problem adapting my expectations of evil glory into a more conventional, but bland, white-knight role. Villains always get the best lines, the best accents, and the best musical numbers, but never mind. The annoying thing about this is I find myself crushing on Alistair. Not just any goody-goody templar (okay, I won’t spoil the rest of that), and in any case he hunts down apostates! It’s completely embarrassing. Oh sure, I’ll be cozying up to the assassin to get him to teach me a few things about sticking knives in people, but what my character really wants is to rip off the warrior’s chainmail and make the good boy do very naughty things. And then I need to go play Fable II and assassinate a few townspeople until I feel okay again. Damn you, Bioware, for allying me with the forces of good!

He totally wants me.

He totally wants me.

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